TRT ESPORTS
RULEBOOK
OFFICIAL RULES

Rules & Sporting Code

Official rules and regulations for TRT Esports competitions, leagues, and community events.

01

OFFICIAL SPORTING CODE

The Race Track

01 1. Governance & Authority

Participation in this championship constitutes acceptance of this Sporting Code.

Stewards have full authority to interpret and enforce these regulations in the interest of safety, fairness, and sporting integrity.

All decisions are final unless overturned through the official appeal process.

02 2. Incident Classification

Incidents are categorized by severity and responsibility.

Stewards may issue:

  • Time penalties
  • Penalty Points (PP)
  • License actions
  • Race bans
  • Season removal

2.1 Class 1 — Racing Incidents

Definition

Class 1 incidents are minor errors, shared-fault situations, or slight misjudgments that occur during normal competitive racing.

These actions involve low levels of risk and do not demonstrate recklessness or disregard for racecraft standards.

Important Principle

Classification is based on the quality of judgment and level of risk created, not the final outcome.

A lack of damage does not automatically excuse poor judgment, and significant consequences alone do not automatically elevate an incident beyond Class 1.

The stewarding focus is:

  • Was the error minor and understandable?
  • Was the risk level relatively low?
  • Was the action within normal competitive margins?

2.1.1 Light Avoidable Contact

Description

Minor contact resulting from slight miscalculation rather than aggressive or reckless behavior.

Examples

  • Small front-to-rear tap under braking.
  • Mild side-to-side contact in tight racing.
  • Slight misjudgment of spacing in corner exit.

Stewarding Focus

  • Was the driver in reasonable control?
  • Was the error small in scale?
  • Was the contact a product of tight racing rather than over-aggression?
  • Even if no position is lost, avoidable contact may still be penalized.

2.1.2 Minor Squeeze Without Clear Recklessness

Description

Reducing available racing room slightly below optimal standards, without demonstrating disregard for safety.

Examples

  • Marginal space left at corner exit.
  • Defensive positioning that limits space but does not eliminate it.
  • Gradual movement that creates pressure but not predictable collision risk.

Stewarding Focus

  • Was space reasonably close to acceptable?
  • Was overlap unclear or marginal?
  • Was the move competitive but not hostile?
  • The absence of a crash does not automatically make the move acceptable — the margin of error is still evaluated.

2.1.3 Misjudged Braking or Corner Entry

Description

A braking or turn-in error that slightly compromises another driver but does not demonstrate reckless risk-taking.

Examples

  • Running slightly deep into a corner.
  • Minor lock-up causing small contact.
  • Underestimating closing speed in a predictable racing scenario.

Stewarding Focus

  • Was the braking attempt within reasonable limits?
  • Did the driver attempt to mitigate the mistake?
  • Was the move fundamentally plausible, just imperfectly executed?
  • A mistake does not become reckless solely because consequences were larger than expected.

Possible Penalties

Class 1 penalties reflect low-severity judgment errors.

  • Warning
  • 5–10 Second Time Penalty
  • 0–2 Penalty Points (PP)

Distinction From Class 2

If the action demonstrates:

  • Disregard for awareness,
  • Predictable high risk,
  • Or unreasonable optimism,
  • It may be upgraded to Class 2 — Reckless Driving, regardless of the outcome.

2.2 Class 2 — Reckless Driving

Definition

Reckless Driving is defined by a driver’s poor judgment, disregard for awareness, or engagement in predictable and avoidable risk.

The focus of stewarding is:

  • Was the move reasonable?
  • Was the risk foreseeable?
  • Would a competent driver recognize the danger?

2.2.1 Unrealistic Divebombs

Description

A braking attempt or overtaking move that had no realistic probability of being completed safely at the moment it was initiated.

Examples

  • Launching from too far back to establish legitimate overlap.
  • Braking beyond control margins.
  • Relying on the other driver to avoid contact to make the move work.

Stewarding Focus

  • Was there credible overlap before turn-in?
  • Was the move dependent on the other driver yielding?
  • Was the risk level disproportionate to the reward?
  • Outcome (contact or not) does not determine severity.

2.2.2 Forcing Cars Off Track

Description

Failing to leave required racing room when overlap is established or when space is reasonably expected.

Examples

  • Closing space after overlap is achieved.
  • Using track limits to squeeze another car.
  • Defending in a way that removes usable racing room.

Stewarding Focus

  • Was space owed?
  • Was the driver aware or reasonably expected to be aware?
  • Was the move predictable and controlled?
  • Whether the other driver saved the car or went off-track is secondary to the act itself.

2.2.3 Dangerous Rejoins

Description

Re-entering the racing surface without sufficient awareness of approaching traffic.

Examples

  • Rejoining into the racing line without checking mirrors or relative.
  • Accelerating into oncoming traffic.
  • Failing to wait for a safe gap.

Stewarding Focus

  • Was there an available safe rejoin option?
  • Was traffic clearly approaching?
  • Did the driver prioritize urgency over safety?
  • A collision is not required for this to qualify as reckless.

2.2.4 Unsafe Conduct Under Yellow

Description

Failure to adjust behavior appropriately in a caution zone.

Examples

  • Not lifting in a visible incident area.
  • Driving aggressively past a developing crash.
  • Ignoring obvious hazards ahead.

Stewarding Focus

  • Was the caution clearly visible?
  • Was reduced speed or increased caution expected?
  • Was the risk obvious and avoidable?
  • Even if no secondary incident occurs, unsafe behavior under yellow may still be penalized.

2.2.5 Repeated Avoidable Contact

Description

A pattern of minor but preventable contact within a session or event.

Examples

  • Multiple small contacts across several laps.
  • Repeated over-aggressive positioning.
  • Ignoring prior warnings or instructions.

Stewarding Focus

  • Is there a pattern of poor racecraft?
  • Has corrective opportunity already been given?
  • Does the driver’s behavior indicate disregard for risk?
  • Accumulation reflects conduct — not just isolated outcomes.

Possible Penalties

Because Class 2 focuses on risk creation and judgment, penalties apply even if consequences were minimal.

  • 10–20 Second Time Penalty
  • 2–4 Penalty Points (PP)

Escalation Policy

Repeat behavior or persistent reckless conduct may result in:

  • Increased time penalties
  • Higher PP allocation
  • Upgrade to Class 3 classification if behavior shows disregard for safety

2.3 Class 3 — Severe Offenses

Definition

Class 3 offenses involve highly dangerous, intentional, exploitative, or fundamentally unsporting conduct.

These actions demonstrate clear disregard for competitive integrity, driver safety, or the authority of race control. They are incompatible with fair competition standards.

Class 3 behavior may be applied regardless of outcome severity when the intent, recklessness, or nature of the act warrants it.

2.3.1 Intentional Wrecking

Description

Deliberate contact or maneuver intended to cause another driver to lose control, crash, or suffer race-ending damage.

Examples

  • Steering into another car on a straight.
  • Brake-checking with intent to cause collision.
  • Deliberately pushing a car into a barrier.

Stewarding Focus

  • Was intent evident through steering, throttle, or braking input?
  • Was the move unrelated to legitimate racing?
  • Was retaliation or frustration a motivating factor?
  • Intentional wrecking will not be tolerated under any circumstance.

2.3.2 Retaliation

Description

Deliberate aggressive action taken in response to a prior incident instead of reporting it to stewards.

Examples

  • Hitting a driver back after contact.
  • Forcing a driver off track in response to earlier behavior.
  • Blocking or targeting a specific driver aggressively after conflict.

Stewarding Focus

  • Was the action reactionary?
  • Was it separate from a legitimate racing move?
  • Did it escalate conflict on track?
  • Drivers are expected to use protest procedures — not self-policing.

2.3.3 Game-Breaking Exploits

Description

Intentional abuse of physics glitches, track limits bugs, or technical exploits to gain unfair advantage.

Examples

  • Using collision bugs to avoid damage.
  • Exploiting pit lane timing systems.
  • Repeated abuse of unintended track limit shortcuts.

Stewarding Focus

  • Was the behavior deliberate?
  • Was the advantage clearly outside intended mechanics?
  • Was the exploit repeated after awareness?
  • Exploit use undermines competitive integrity.

2.3.4 Steward Interference

Description

Actions that obstruct, manipulate, or undermine race control authority.

Examples

  • Ignoring direct steward instructions.
  • Arguing penalties during live stewarding in a disruptive manner.
  • Attempting to intimidate or harass officials.
  • Refusing required repairs when ordered.

Stewarding Focus

  • Was the instruction clear?
  • Was non-compliance deliberate?
  • Did the behavior disrupt event management?
  • Respect for race control is mandatory.

Possible Penalties

Class 3 penalties reflect the highest level of severity.

  • Heavy Time Penalties (AT LEAST 30+ seconds, DSQ can be applied)
  • 6+ Penalty Points (PP)
  • Race Ban
  • Season Removal or Ban from the community
03 3. Penalty Points (PP)

Penalty Points remain active for 10 races, including across seasons.

Automatic Sanctions

  • 5 PP → Pit Lane Start at the next attended event
  • 10 PP → One Race Ban
  • 12 PP → Removal from Current Season
  • PP accumulation carries across seasons until expiration.
04 4. Prototype / Hypercar License

Participation in Prototype / Hypercar classes requires a separate and elevated license.

These classes operate at higher speeds, involve complex multi-class traffic management, and demand advanced spatial awareness and racecraft standards.

Holding a Prototype/Hypercar license signifies that a driver has demonstrated consistent safety, judgment, and multiclass competence.

4.1 License Escalation (Multiclass Conduct)

Multiclass incidents are evaluated independently from standard penalty classes due to the increased speed differential and risk environment.

Escalation is based on the number of confirmed multiclass-related incidents within a season.

  • 2 Multiclass Incidents → Manual Review
  • Steward panel reviews driver suitability.
  • Additional conditions or probation may be applied.
  • 3 Multiclass Incidents → License Removed at Season End
  • Driver may complete the current season.
  • License eligibility resets for the following season.
  • 4 Multiclass Incidents → Immediate Revocation
  • License removed effective immediately.
  • Driver may not continue competing in Prototype/Hypercar for the remainder of the season.
  • Stewards reserve discretion to accelerate escalation in severe cases.

4.2 Eligibility Requirements

To obtain or retain a Prototype/Hypercar license, a driver must meet at least one of the following:

  • Complete a full season with fewer than 2 Penalty Points (PP)
  • OR
  • Hold Gold Safety Rating status at the time of application
  • Additional steward review may be required before approval.
  • Meeting minimum criteria does not guarantee automatic approval.

4.3 Applicability to GT Drivers

These escalation rules apply equally to GT drivers who:

  • Are competing in multiclass events, or
  • Are seeking eligibility for future Prototype/Hypercar participation.
  • Unsafe multiclass conduct by GT drivers may result in:
  • License Denial
  • Delayed Eligibility
  • Restriction Until Further Notice
  • Mandatory probation period before approval
  • Multiclass awareness is a shared responsibility across all classes.
05 5. Multiclass Racing Guidelines

Multiclass racing requires heightened awareness, anticipation, and cooperation between speed-differentiated classes.

Traffic management is a shared responsibility.

Faster cars are responsible for executing safe overtakes.

Slower cars are responsible for remaining predictable and raceable.

Failure by either party to uphold these standards may result in penalties.

5.1 Responsibilities of the Faster Class

Prototype/Hypercar drivers (or faster-class vehicles) must manage overtakes with planning and control.

Plan Overtakes Early

  • Anticipate traffic multiple corners in advance.
  • Adjust approach speed to avoid last-second moves.
  • Consider exit positioning rather than forcing mid-corner passes.
  • Late decision-making does not justify risky moves.

Pass Safely and Predictably

  • Show clear intent before committing.
  • Avoid sudden direction changes in braking zones.
  • Ensure overlap is meaningful before claiming space.
  • The slower car should not have to guess your intention.

Accept Delay if Necessary

  • Not every corner is an overtaking opportunity.
  • Temporary time loss is preferable to forced contact.
  • Strategic patience is expected in endurance environments.
  • Losing time in traffic is part of multiclass racing.

Avoid Unrealistic Divebombs

  • Do not attempt low-probability braking moves into slower-class apexes.
  • Do not rely on the slower car to evade.
  • Avoid lunges that compromise both classes.
  • Speed differential does not grant automatic right-of-way.

5.2 Responsibilities of the Slower Class

GT or lower-speed classes must maintain consistency and avoid unpredictable behavior.

Remain Predictable

  • Hold your racing line when being approached.
  • Avoid sudden mid-corner adjustments.
  • Maintain steady throttle and braking inputs.
  • Predictability is more important than yielding immediately.

Do Not Reactively Block

  • Do not move in response to the faster car’s direction change.
  • Reactive defensive movement against faster-class traffic is prohibited.
  • Mirror driving is not acceptable.
  • You are racing your class — not defending against higher categories.

Avoid Sudden Defensive Moves

  • No last-second inside closures.
  • No weaving.
  • No abrupt line changes at corner entry.
  • Abrupt movements increase risk for both classes.

Yield Safely When Appropriate

  • Lift on straights if safe and reasonable.
  • Open steering slightly on corner exit if beneficial.
  • Choose safe areas to facilitate overtakes.
  • Yielding must be controlled and predictable — not panicked.

5.3 Shared Responsibility

Both classes share accountability for safe traffic management.

  • Faster cars must overtake responsibly.
  • Slower cars must behave predictably.
  • Neither class may assume absolute priority.
  • In stewarding decisions, responsibility may be shared when both parties contribute to risk creation.
06 6. Race Start & Lap 1

Lap 1 carries heightened responsibility due to compressed traffic, cold tires, and reduced reaction margins.

Drivers are expected to exercise increased caution and reduced aggression during the opening phase of the race.

The first lap is not treated as normal racing conditions.

6.1 Driver Responsibilities

Brake Conservatively

  • Increase braking margins compared to normal race pace.
  • Avoid late-braking attempts in heavy traffic.
  • Anticipate earlier-than-usual braking from cars ahead.
  • Cold brakes and tight packs reduce stopping predictability.

Account for Cold Tires

  • Expect reduced grip levels.
  • Avoid aggressive steering or throttle inputs.
  • Consider extended braking distances.
  • Loss of control due to cold tires is foreseeable and must be managed.

Expect Compressed Traffic

  • Assume accordion effects in braking zones.
  • Maintain additional spacing.
  • Prepare for sudden slowdowns.
  • Chain-reaction incidents are preventable with proper anticipation.

Avoid High-Risk Overtakes

  • Do not attempt low-percentage divebombs.
  • Avoid forcing three-wide situations in tight corners.
  • Prioritize race longevity over immediate position gain.
  • Lap 1 rewards patience, not desperation.

6.2 Stewarding Considerations

Lap 1 incidents are evaluated with stricter expectations of caution.

  • Reduced tolerance for aggressive braking moves.
  • Reduced tolerance for optimistic overtakes.
  • Increased accountability for avoidable chain reactions.

6.3 Escalation

Incidents occurring on Lap 1 may be escalated beyond their normal class if:

  • The risk level was inappropriate for opening-lap conditions.
  • The driver failed to adjust for cold tires or traffic compression.
  • The move demonstrated disregard for predictable start-phase hazards.
  • Lap 1 is not an excuse for contact — it is a reason for increased discipline.
07 7. Blue Flags

Blue flags indicate that a faster car is approaching to lap a slower car.

Blue flags are informational — they signal awareness, not automatic right-of-way.

Safe execution of the overtake remains the responsibility of the faster driver.

7.1 Blue Flags During Race Conditions

When shown a blue flag, lapped drivers must:

Remain Predictable

  • Maintain a consistent racing line.
  • Avoid sudden lifts, swerves, or erratic steering.
  • Brake and accelerate normally unless facilitating safely.
  • Unpredictable behavior increases risk more than holding line.

Avoid Blocking

  • Do not defend against the faster car.
  • Do not mirror movements.
  • Do not make reactive line changes in response to the approaching driver.
  • You are no longer racing the faster car for position.

Facilitate the Overtake

  • Lift on straights if safe and reasonable.
  • Slightly open steering on corner exit if beneficial.
  • Choose safe areas to allow a clean pass.
  • Facilitation must be controlled and deliberate — not abrupt or dangerous.

Racing Line Clarification

Lapped drivers are not required to leave the racing line automatically.

They may remain on their standard line provided they:

  • Stay predictable.
  • Do not defend.
  • Do not create avoidable delay.

Responsibility of the Faster Driver

Faster drivers must:

  • Plan the overtake in advance.
  • Avoid forcing low-percentage moves.
  • Complete the pass safely and decisively.
  • Blue flags do not justify divebombs, contact, or unrealistic expectations of immediate yield.

Stewarding Notes

  • Excessive blocking under blue flag conditions may be penalized.
  • Aggressive or unsafe overtakes by the faster car remain punishable.
  • Shared responsibility may apply where both drivers contribute to risk.

7.2 Qualifying

Qualifying sessions require heightened spatial awareness and communication between drivers on timed laps and those not currently pushing.

Track position management is the responsibility of all drivers.

Drivers Not on Timed Laps

Drivers who are:

  • On out laps
  • On in laps
  • Cooling tires
  • Or have aborted a lap
  • Must not impede drivers who are on timed push laps.
08 8. Yellow Flags

Yellow flags indicate a hazard ahead.

They are not mandatory slow zones unless specified.

Drivers must:

  • Increase caution
  • Anticipate obstructions
  • Avoid unnecessary overtakes
  • Causing further damage under yellow may escalate penalties under the Reckless Driving clause.
09 9. Overtaking & Racing Lines

Drivers are not entitled to exclusive ownership of the racing line.

Overlap, timing, and predictability determine rights.

9.1 Off-Track Overtakes

If an attacking driver starts or completes an overtake by leaving track limits, the move is illegal.

Exception:

  • If forced off track by the defending driver’s illegal maneuver, the move may be deemed legal.
  • Context determines legality.
10 10. Car Condition Responsibility

Drivers are fully responsible for:

  • Cold tires
  • Brake temperature
  • Vehicle damage
  • Penalties being served
  • Reduced grip or damage does not reduce liability.
11 11. Exploitation of Vulnerability

Targeting vulnerable drivers (cold tires, damage, penalties) through unrealistic or reckless moves may result in the attacking driver being deemed at fault.

Strategic awareness is allowed. Unsafe exploitation is not.

12 12. Reporting & Appeals

12.1 Reports

Drivers have 48 hours after race finish to submit reports.

Reports must include:

  • Drivers involved (ping)
  • Lap number
  • Corner/location
  • Short factual description
  • Video evidence
  • Edited report messages are not accepted.
  • If corrections are needed, a new message must be submitted.
  • Late reports are not accepted unless involving exploits or game-breaking issues.

12.2 Steward Review

Stewards have 24 hours after the report window closes to publish their final decisions.

12.3 Appeals

Drivers have 48 hours after the stewards review to submit their appeal.

Appeals require significant new evidence.

Abuse of the appeal system may result in penalties.

13 13. Conflict of Interest

Drivers who are also stewards:

  • Must not participate in incidents involving themselves or their team
  • Must not interfere in related decisions
  • Violation may result in:
  • Additional penalties
  • Removal from stewarding role
  • In such cases, the driver is treated as a standard competitor.
14 14. Live Stewarding

When active, live stewards may issue real-time instructions via official communication.

All instructions are official race control orders and must be followed.

Live decisions remain subject to post-race review.

14.1 Authority

Stewards may issue:

  • Warnings
  • Position give-back orders
  • Time penalties
  • Drive-through instructions (if supported)
  • Safety directives
  • Orders for damaged cars to pit for repairs

14.2 Compliance

Drivers must comply promptly and safely.

Failure to comply may result in:

  • Time penalties
  • Penalty Points
  • Escalation of incident classification
  • Disqualification in severe cases
  • Ignoring race control is a serious violation.

14.3 Conduct

Drivers must not argue or interfere during live decisions.

Disputes must follow the formal appeal process.

15 15. General Sporting Principle

Drivers are expected to demonstrate:

  • Predictability
  • Awareness
  • Risk management
  • Respect
  • Stewards evaluate decision quality, not only outcome.
  • Repeated poor judgment escalates penalties.
16 16. Race Interruption & Technical Failure Policy

The administration reserves the right to delay, postpone, restart, or cancel an event due to:

  • Server failure
  • Platform instability
  • Widespread disconnections
  • Game-breaking bugs
  • Force majeure circumstances
  • All decisions prioritize fairness, practicality, and championship integrity.

16.1 Classification Thresholds

If a race is interrupted due to technical issues, the following guidelines apply:

A. Fewer than 3 Laps Completed

  • The race may be fully restarted or rescheduled.
  • No points will be awarded in case of cancellation.

B. Between Lap 3 and 50% Distance

If postponement is feasible:

  • The race will be restarted on another day.
  • The grid will reflect the running order from the completed lap prior to interruption.
  • If postponement is not feasible:
  • The race will be cancelled.
  • No points will be awarded.

C. 50% to 79% Distance Completed

If the race cannot be resumed:

  • Half points will be awarded.
  • If continuation is feasible:
  • The race may be rescheduled and resumed.

D. 80% or More Distance Completed

  • The race may be declared official.
  • Full points will be awarded.

16.2 Season Finale Exception

The season finale cannot be cancelled.

If interrupted:

  • The event must be resumed or restarted on another date.
  • Appropriate adjustments may be made to preserve competitive integrity.
  • Full championship completion is mandatory.

16.3 Grid Restoration on Restart

When a race is restarted after postponement:

  • The grid will be set according to the official running order from the completed lap prior to interruption.
  • Distance or format adjustments may be made where necessary.
  • Drivers must respect restored grid positions.

16.4 Administrative Authority

All interruption decisions are made at the sole discretion of the administration.

Such decisions are final and not subject to appeal, unless a clear procedural error is demonstrated.

17 17. Final Clause

Ignorance of these rules does not exempt a driver from penalty.

All competitors are responsible for maintaining the integrity of the championship.

02

FORZA HORIZON NIGHTS | OFFICIAL EVENT RULES

Welcome to Forza Horizon Nights. This is a structured community convoy event built for clean driving, social racing, car showcases, and organized cruising. By joining, you agree to follow all rules below to ensure a smooth and fair experience for everyone.

01 ENTRY SYSTEM | FIRST COME FIRST SERVE

All events are strictly First Come First Serve

  • Lobby access is granted in order of arrival and readiness
  • Once the lobby reaches capacity, no further entries will be accepted
  • There is no priority access unless explicitly stated by staff for hosting or moderation purposes
  • Being in voice chat or the server does not guarantee a spot in the convoy
  • If you are late, you may be placed on a waitlist if one is active
02 CONVOY STRUCTURE AND CAPACITY

Depending on attendance and available hosts, the event will operate in one of the following formats:

Single Convoy

Standard format

  • One full lobby controlled by the host and moderators

Dual Convoy System (If Needed)

  • If turnout exceeds lobby capacity, we will split into two convoys
  • Convoy A and Convoy B will run identical or mirrored routes
  • Players will be assigned based on arrival order or balancing needs
  • Each convoy will have a designated host or co-host
  • Convoys may regroup periodically for meetups or photos if possible

Host Limitation Rule

  • If we do not have enough staff or hosts available to run multiple convoys safely, we will remain in a single convoy format regardless of demand
03 WAITLIST SYSTEM

If the lobby is full:

  • You will be placed on a waitlist in order of arrival
  • If a player leaves the convoy, the next person on the waitlist will be invited
  • You must be active and ready when called
  • If you do not respond within a reasonable time (typically 3 to 5 minutes), your spot may be skipped
  • Waitlist priority resets each event
04 DRIVING STANDARDS

This is a clean, controlled driving environment. Respect the convoy at all times.

Allowed

  • Clean overtakes when space is given
  • Smooth cornering and realistic driving
  • Staying in formation during cruises
  • Passing only when safe and appropriate

Not Allowed

  • Ramming or intentional contact
  • Brake checking
  • Blocking or weaving to prevent overtakes
  • Driving opposite direction in convoy zones
  • Using other players as brakes or obstacles
  • Repeated aggressive driving may result in removal from the session
05 CONVOY ETIQUETTE

Stay with the group at all times unless instructed otherwise

  • Do not intentionally lag behind or break formation
  • Follow the pace set by the host or lead driver
  • Do not spam horns, engine revs, or disruptive audio in voice chat
  • Respect all instructions from convoy leaders and moderators
06 CAR SELECTION GUIDELINES

Follow any theme or class restrictions posted for that specific night

  • If no theme is listed, choose appropriate road-going or cruise-friendly cars
  • Avoid excessively unrealistic or disruptive builds unless the event allows it
  • Keep cars visually appropriate for a meet environment unless stated otherwise
07 VOICE CHAT AND COMMUNICATION

Keep comms clear and relevant to the event

  • No excessive talking over hosts or convoy leaders
  • Callouts should be concise and useful (traffic, accidents, route info)
  • Toxicity, harassment, or disruptive behavior will result in removal
08 HOST AUTHORITY

Hosts and moderators have final authority during events.

They may

  • Split convoys
  • Adjust routes or pacing
  • Remove disruptive players
  • Enforce waitlist priority
  • End or restart sessions if necessary for stability
  • All decisions are final during live events to maintain order
09 GENERAL CONDUCT

Respect all members regardless of skill level or experience

  • No toxicity, hate speech, or harassment
  • No intentional disruption of the event experience
  • Represent the community in a positive way at all times
10 EVENT FLOW

Typical structure of a Forza Horizon Nights event:

  • Lobby opens and players join (FCFS)
  • Convoy forms and initial roll-out begins
  • Cruise segments with stops for photos or regrouping
  • Optional highway or sprint sections
  • Final meet location for showcase and wrap-up
  • End of session or transition to free roam
03

Server Rules & Racing Etiquette

Welcome to the grid, racer! Before you hit the throttle, take a pit stop here and review the rules that keep our community clean, competitive, and enjoyable for everyone.

01 1. Follow Discord’s Terms of Service

We race fair — and that includes following the official Discord Terms of Service and Community Guidelines.

That means

  • You must be 15+ years old to use this Discord.
  • No harassment, hate speech, or NSFW content.
  • No sharing personal info, illegal activity, or cheats/exploits.
  • Respect everyone — drivers, admins, and spectators alike.

Remember: breaking Discord’s TOS can result in permanent bans both here and on Discord as a whole.

02 2. Respect the Track & the Paddock

Treat this community like the pit lane — professional, focused, and friendly.

  • Keep conversations positive and respectful.
  • No spamming, trolling, or excessive pinging.
  • Avoid heated arguments — keep rivalries on the track, not in chat.
  • Do not post other discords without permission from an owner.
  • Respect admins and moderators; they’re the race stewards keeping things fair.
03 3. Racing Etiquette — Open Lobby & League Events

We want clean, respectful racing that feels as real as it gets. Here’s the code of conduct for all races:

Clean Racing

  • No intentional wrecking, brake checking, or blocking.
  • Give space when battling — “leave a car’s width” rule applies.
  • If you cause a crash, wait and let the other driver recover position.

Starts & Restarts

  • No dive-bombing Turn 1 — races aren’t won there.
  • Stay in your lane and avoid contact until the field spreads out.

Track Limits

  • Respect track limits at all times. Two wheels must remain on the racing surface.
  • Rejoining? Do it safely — check your mirrors and re-enter without cutting across the pack.

Sportsmanship

  • Win with pride, lose with grace.
  • Congratulate other racers and support clean competition.
  • Trash talk is fine only if it’s light-hearted and fun — keep it friendly.
04 4. Voice Chat & Streaming Etiquette
  • Keep comms clear during races — no shouting or arguing mid-lap.
  • Mics off if you’re causing background noise.
  • Respect streamers/recorders — don’t intentionally disrupt content.
05 5. Final Corner — Fair Play for All

Our community is built on passion, respect, and racing spirit.

  • If you break the rules, stewards (moderators) may issue warnings, time penalties (mutes), or full black flags (bans).

Race clean, respect the track, and most importantly — enjoy the drive.